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OsteoAR

An educational mobile augmented reality application for archaeozoology.

Time period: Oct 2022 - Feb 2023

​In this preliminary study, we present the initial prototype of OsteoAR, an educational bone atlas used in Mobile Augmented Reality (MAR). OsteoAR will give students and researchers easy access to archaeozoological reference collections and help them visualize and interact with bone models in 3D. AR allows users to compare, visualize, and scale different bone models on the same screen with actual bones.​ We created two modules, a quiz for studying and a bone library.

 

This project is the outcome of a collaboration I had with an archaeologist, my contributions were in scanning and optimizing 3D models, design (task flows, UI, interaction), and the development of the application.​

 

The video shows the user flow starting from the selection of the metatarsal bone of a bovine skeleton to its isolated form in AR mode. 

Starting page
Interactive Bos skeleton
Training module example
AR comparison scene
AR comparison scene

Fig. Protoype testing in Unity

Key Features for interaction:

  • Interaction in AR mode works only for a single object each time via selection. Selection is made visible with a selection visualizer prefab.

  • When the annotation in AR mode is 100%, it represents the real size of the bones.

  • Scale gesture is via a pinch and rotation gesture is via horizontal finger drag (Y-axis), vertical finger drag (X-axis).

  • Reset button on each scene reloads the scene.

  • Misplaced models can be deleted with “clear the scene” button.

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